AI Insights · Timothy · July 2024
Top Shopping Games in Russia Q2 2024: Performance Insights
Discover the performance trends of the top 5 shopping games on a unified platform in Russia for Q2 2024, including downloads, revenue, and active users.
In the second quarter of 2024, the top 5 shopping games on a unified platform in Russia showcased varying performance trends in terms of downloads, revenue, and weekly active users. Here's a detailed look at each app's performance based on data from Sensor Tower.
Goods Match 3D - Triple Master from HIGGS TECHNOLOGY CO., LIMITED experienced a significant rise in weekly revenue, peaking at around $239K in late April and maintaining a relatively high level through June, ending at $178K. Downloads were sporadic, with a notable spike to 184K in early April but dwindling to zero by mid-May. Weekly active users saw a peak of 20.5K in early June before a decline to 14.4K by the end of the quarter.
My Mini Mart by SUPERSONIC STUDIOS LTD showed consistent growth in downloads, reaching 14.6K in the final week of June. Revenue fluctuated, with a peak of approximately $127K in late April, stabilizing around $55K by the end of June. Weekly active users saw a slight decline from 64.2K in early April to 59.7K by the quarter's end.
Supermarket Mania Journey from G5 Entertainment AB had a steady increase in downloads in April, peaking at 4.8K, but faced a decline to 1.5K by the end of June. Revenue saw modest growth, reaching $50K in early June and maintaining around $48K towards the end of the quarter. Weekly active users increased to 5.9K in late April before gradually dropping to 2.8K by the end of June.
Supermarket Simulator Game 3D by Emir Tarek saw a notable rise in downloads, peaking at 4.8K in early June. Revenue followed a similar upward trend, reaching $66K in the last week of June. Weekly active users also increased, starting from 1.6K in early April and reaching 13.2K by the end of June.
Idle Supermarket Tycoon - Shop from Digital Things maintained a steady download rate, peaking at 6.3K in early June. Revenue showed sporadic peaks, with the highest being $74K in late June. Weekly active users fluctuated slightly, ending the quarter at 15.9K, down from a high of 20.5K in early April.
For more detailed insights and analysis, visit Sensor Tower.